But a more subtle yet much deeper problem lies in the very concept of functionally skeuomorphic interfaces, independently of whether their appearance is realist or not.
That problem is that when borrowing elements from a design’s previous incarnation, you often also bring its limitations along for the ride, even when these limitations have no reason to exist anymore.
For example, calendars have traditionally featured one month per page, because they’re limited by the physical concept of the page.
But although the digital medium has no such limitation, many digital calendars still adhere to the one-month-per-screen rule out of tradition instead of (for example) centering the view on the current week.
Sometimes people write posts you wish you wrote-this is one of those.
An excellent articulation of the problems with skeuomorphism and why the pendulum is swinging towards flat design.